ANDREW HESS
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Bose

Bose Headphones

// Pitch // CONCEPT // DESIGN // Direction // 3D // X-Particles // Octane // Motion Tests

// DESCRIPTION

These were style frames for a Bose headphone spot. I took it as a personal challenge to go for hyperrealism utilizing OctaneRender in Cinema 4D. I wanted the camera to be able to get super close so the viewer could feel every crack in the leather and every strand of cloth in the headphone fabric.

 

// Process

In addition to these frames, I began to ideate what the motion of this piece would look like. I wanted to play with visualizing sound. Using X-Particles, I began creating animated splines which formed explosions and took the shape of the brain within the headphones. This insinuated the way the clarity of audio coming from Bose headphones stimulates the human brain.